Fright Krewe

Fright Krewe, The Feast

Msimu 1, Kipindi Cha 5

When the Krewe realises Belial feeds off fear in big crowds, they keep watch over the Friday the 13th parade. Soleil tries to unlock her powers, but realises the Krewe all need to work together to defeat their greatest challenge yet.

Tazama Msimu Wote wa Fright Krewe Msimu 1

The Blood Awakening Part 1
M1 K1 • 20D • HD7-9 PG

When Soleil accidentally unleashes an ancient evil from a cursed graveyard, the spirit of Marie Laveau grants her and an unlikely group of kids powers from the Loa.

The Blood Awakening Part 2
M1 K2 • 21D • HD7-9 PG

Reeling from their new powers, the kids seek answers from Pat's Aunt Alma, a voodoo mambo, who helps them contact the spirits. But the mysterious 'ancient evil' they unleashed goes after Missy.

The Craving
M1 K3 • 21D • HD7-9 PG

Soleil and Stanley learn there's more to each other than they thought as they desperately try to save Stanley's little sister, Cece, from rougarou Missy. Pat and Maybe search for offerings to summon Ogoun.

The Haunting
M1 K4 • 21D • HD7-9 PG

Maybe still refuses to go to the Shadow Realm but when the Krewe is haunted by a school ghost, Soleil finds a way to get to the root of Maybe's fears.

The Feast
M1 K5 • 21D • HD7-9 PG

When the Krewe realises Belial feeds off fear in big crowds, they keep watch over the Friday the 13th parade. Soleil tries to unlock her powers, but realises the Krewe all need to work together to defeat their greatest challenge yet.

The Swamp
M1 K6 • 21D • HD7-9 PG

When the Krewe goes on a field trip to the swamp, they find out Pat used to live here - until his dad passed away. Pat never believed the story, and when a mysterious voice offers to tell him the truth, he wants to find out.

The Light
M1 K7 • 21D • HD7-9 PG

After learning from Honey Lou the Swamp Monster that Pat's dad had his soul trapped by the Feu Follet at the Court of Light, the Krewe helps Pat free his dad and say one last goodbye.

Part 1: The Bait
M1 K8 • 21D • HD7-9 PG

The Krewe has an opportunity to sneak into Furst Mansion and find proof that Furst is the one working with Belial, but their cover is almost blown when it turns out Furst is hosting a meeting with the rougarous and vampires.

Part 2: The Trap
M1 K9 • 21D • HD7-9 PG

Things are looking grim when the Krewe gets caught and everything is going according to Furst and Belial's plan. After facing Belial for the first time, Soleil experiences true horror and her spirit is broken.

The War
M1 K10 • 21D • HD7-9 PG

Furst uses a spell powered by Belial's energy to lead the rougarous and vampires to their deaths, causing Soleil to make a difficult choice to break the spell that has unintended consequences.

The Nightmare
M1 K11 • 21D • HD7-9 PG

Soleil struggles to cope without her Ayida Weddo powers. Her Kooshma-induced nightmares lead Soleil to the discovery of how her ancestor, Pierre, is responsible for Belial's reign of terror.

The Loss
M1 K12 • 21D • HD7-9 PG

When Belial offers to give Soleil his dark powers in lieu of Ayida Weddo, Soleil is determined to not give in to going down the dark path of her ancestor. But when Missy is in danger, Soleil may have no choice but to accept.

The Bridge
M1 K13 • 21D • HD7-9 PG

Stanley plans a bro-day to include Nelson with the guys from the Krewe. Everyone tries to make it work but they just seem to be from different worlds until one of Belial's demons threatens Stanley.

The Collection
M1 K14 • 21D • HD7-9 PG

When a fellow demon threatens Belial's plans, he lures Missy's parents into the demon's clutches, causing the Krewe to hunt for a mystical demon fighting object that will save the parents before it's too late.

The Escape
M1 K15 • 21D • HD7-9 PG

Coming face-to-face with a New Orleans legend, the Krewe risks life and limb to retrieve the one thing that can destroy Gilda. But can they save Missy in time?

The Return
M1 K16 • 20D • HD7-9 PG

Belial has the Krewe's backs against the wall when his plan to make the town fear creatures comes to fruition. After their heart-to-heart in 115, Maybe and Paulie work together.

The Decay
M1 K17 • 20D • HD7-9 PG

As a gesture in solidarity, the humans and the creatures start planning a Unity Fest together. But the humans who still aren't on board with creatures team up with Belial to stop it.

The Descent
M1 K18 • 20D • HD7-9 PG

The Krewe takes a trip to the underworld to defeat the rot demon and save Missy. While there, Soleil discovers she still has the dark flames, and they're the only powers that work in the underworld.

The Sacrifice, Part 1
M1 K19 • 20D • HD7-9 PG

Belial uses the beaded citizens of the Thirteenth and a Third to wreak havoc on their own town to get Soleil to do what he wants - destroy the Tree of Life. The Krewe works together to fight him off as best they can.

The Sacrifice, Part 2
M1 K20 • 20D • HD7-9 PG

In the season finale, the final showdown between the Krewe and Belial continues. Soleil is told by Ayida Weddo that she was given a final gift to help the Krewe stop Belial, but it comes with a hefty price.

Onyesha Zaidi
  • When the Krewe realises Belial feeds off fear in big crowds, they keep watch over the Friday the 13th parade. Soleil tries to unlock her powers, but realises the Krewe all need to work together to defeat their greatest challenge yet.
  • WaigizajiTim Johnson, Sydney Mikayla, Terrence Little Gardenhigh
  • AinaAdventure, Mystery, Paranormal, Kids
  • Misimu1
  • StudioDreamWorks

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